﻿using System.Collections;
using System.Collections.Generic;

public static class TagAndLayersConfigs {
	public class Tag {
		public static readonly string
		Player = "Player",
		Box = "Box",
		IntertactiveItems = "InteractiveItems",
		Climbable = "Climbable",
		Bird = "Bird",
		Platform = "Platform";
	}
	public class LayerMask {
		public static class LayerName {
			public static readonly int
			Ground = 8,
			Player = 9,
			Hunter = 10,
			Block = 11,
			IgnoreCollision = 12,
			CornerWall = 13,
			Crouchable = 14;
		}


		public static int Player {
			get {
				return 1 << LayerName.Player;
			}
		}


	}

}